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Spending Money Software

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 Product Description

Exercises or shopping options

Revised with new money graphics, scanning capabilities and an option for instructors to select the shopping lists. In Spending Money, users browse through eight stores in a “money mall” and buy products like sweaters or soft drinks. They select appropriate bills and coins and receive change back. Separate exercises let students practice their money handling skills, with the teacher choosing if the student pays with coins or bills and if the exact amount is required. In the shopping option, the teacher decides how much the student has to spend.

System Requirements

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